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- on exitFrame
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to cast "b106.roll"
- updateStage()
- else
- set the castNum of sprite 5 to cast "b106"
- updateStage()
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b107.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b107"
- updateStage()
- end if
- go(the frame)
- end
-